Bestiary · 50 known encounters

Know what hunts you.

Learn the rhythm safely in town, then scout the fighters waiting beyond the gate before they choose the fight for you.

Spark Trapper
Training ground

Learn the rhythm in town.

Practice against familiar faces, read their kits, and build confidence before the Wilds raises the stakes.

Fenwild & Stonewake

Training Dummy

Combat profile

Hitpoints
Unkillable
Aggression
Passive
Attack style
Never fights back
Rewards
XP only below level 5

Equipment

No carried equipment.

Drop table

No drops.

Amberfield Commons · Level 1

Baby Camel

Combat profile

Melee
1
Defence
1
Hitpoints
4
Aggression
Passive
Movement
Wanders 2 · chases 12 tiles from spawn
Attack style
Punch

Equipment

No carried equipment.

Drop table

No drops.

Amberfield Commons · Level 3

Camel

Combat profile

Melee
2
Defence
2
Hitpoints
7
Aggression
Passive
Movement
Wanders 2 · chases 12 tiles from spawn
Attack style
Punch

Equipment

No carried equipment.

Drop table

Mossmere Commons · Level 1

Calf

Combat profile

Melee
1
Defence
1
Hitpoints
4
Aggression
Passive
Movement
Wanders 2 · chases 12 tiles from spawn
Attack style
Punch

Equipment

No carried equipment.

Drop table

No drops.

Mossmere Commons · Level 3

Cow

Combat profile

Melee
2
Defence
2
Hitpoints
7
Aggression
Passive
Movement
Wanders 2 · chases 12 tiles from spawn
Attack style
Punch

Equipment

No carried equipment.

Drop table

Amberfield Commons · Level 1

Baby Goat

Combat profile

Melee
1
Defence
1
Hitpoints
3
Aggression
Passive
Movement
Wanders 2 · chases 12 tiles from spawn
Attack style
Punch

Equipment

No carried equipment.

Drop table

No drops.

Amberfield Commons · Level 2

Desert Goat

Combat profile

Melee
1
Defence
1
Hitpoints
6
Aggression
Passive
Movement
Wanders 2 · chases 12 tiles from spawn
Attack style
Punch

Equipment

No carried equipment.

Drop table

Mossmere Commons · Level 1

Lamb

Combat profile

Melee
1
Defence
1
Hitpoints
3
Aggression
Passive
Movement
Wanders 2 · chases 12 tiles from spawn
Attack style
Punch

Equipment

No carried equipment.

Drop table

No drops.

Mossmere Commons · Level 2

Sheep

Combat profile

Melee
1
Defence
1
Hitpoints
6
Aggression
Passive
Movement
Wanders 2 · chases 12 tiles from spawn
Attack style
Punch

Equipment

No carried equipment.

Drop table

Fenwild · Level 3

Archery Trainer

Combat profile

Archery
4
Defence
1
Hitpoints
7
Aggression
Passive
Movement
Wanders 2 · chases 12 tiles from spawn
Attack style
Quickshot

Equipment

Drop table

Stonewake · Level 3

Archery Trainer

Combat profile

Archery
4
Defence
1
Hitpoints
7
Aggression
Passive
Movement
Wanders 2 · chases 12 tiles from spawn
Attack style
Quickshot

Equipment

Drop table

Fenwild · Level 3

Magic Trainer

Combat profile

Magic
1
Defence
1
Hitpoints
8
Aggression
Passive
Movement
Wanders 2 · chases 12 tiles from spawn
Attack style
Practice Sparkcast · Spark Bolt

Equipment

Drop table

Stonewake · Level 3

Magic Trainer

Combat profile

Magic
1
Defence
1
Hitpoints
8
Aggression
Passive
Movement
Wanders 2 · chases 12 tiles from spawn
Attack style
Practice Sparkcast · Spark Bolt

Equipment

Drop table

Fenwild · Level 3

Melee Trainer

Combat profile

Melee
3
Defence
2
Hitpoints
8
Aggression
Passive
Movement
Wanders 2 · chases 12 tiles from spawn
Attack style
Practice Balanced

Equipment

Drop table

Stonewake · Level 3

Melee Trainer

Combat profile

Melee
3
Defence
2
Hitpoints
8
Aggression
Passive
Movement
Wanders 2 · chases 12 tiles from spawn
Attack style
Practice Balanced

Equipment

Drop table

Stonewake & Amberfield Commons · Level 6

Shop Guard

Combat profile

Melee
5
Defence
4
Hitpoints
11
Aggression
Intruders within 7 tiles
Movement
Wanders 2 · chases 12 tiles from spawn
Attack style
Balanced

Equipment

Drop table

Town defenders

Home keeps its own watch.

Your own town's Gate Veteran and Defenders never fight you, and you cannot attack them. Cross into the rival town and you become an Intruder: its defenders and guards hunt you, and beating a defender earns no XP or loot.

Fenwild · Level 61

Fenwild Defender

Combat profile

Magic
60
Defence
70
Hitpoints
60
Aggression
Intruders anywhere in Fenwild or Mossmere Commons
Movement
Wanders 2 · chases anywhere in Fenwild or Mossmere Commons
Attack style
Sparkcast · Shardbind
Attackable by
Intruders only
Rewards
No XP or loot

Equipment

Drop table

No drops.

Mossmere Commons · Level 61

Fenwild Defender

Combat profile

Archery
60
Defence
70
Hitpoints
60
Aggression
Intruders anywhere in Fenwild or Mossmere Commons
Movement
Wanders 2 · chases anywhere in Fenwild or Mossmere Commons
Attack style
Guarded Shot
Attackable by
Intruders only
Rewards
No XP or loot

Equipment

Drop table

No drops.

Stonewake · Level 61

Stonewake Defender

Combat profile

Magic
60
Defence
70
Hitpoints
60
Aggression
Intruders anywhere in Stonewake or Amberfield Commons
Movement
Wanders 2 · chases anywhere in Stonewake or Amberfield Commons
Attack style
Sparkcast · Shardbind
Attackable by
Intruders only
Rewards
No XP or loot

Equipment

Drop table

No drops.

Amberfield Commons · Level 61

Stonewake Defender

Combat profile

Archery
60
Defence
70
Hitpoints
60
Aggression
Intruders anywhere in Stonewake or Amberfield Commons
Movement
Wanders 2 · chases anywhere in Stonewake or Amberfield Commons
Attack style
Guarded Shot
Attackable by
Intruders only
Rewards
No XP or loot

Equipment

Drop table

No drops.

Fenwild · Level 100

Gate Veteran

Combat profile

Melee
1
Defence
300
Hitpoints
99
Aggression
Intruders within 7 tiles
Movement
Wanders 2 · chases 8 tiles from spawn
Attack style
Peacecord Judgment · Melee 200
Attackable by
Intruders only
Rewards
No XP or loot

Equipment

Drop table

No drops.

Stonewake · Level 100

Gate Veteran

Combat profile

Melee
1
Defence
300
Hitpoints
99
Aggression
Intruders within 7 tiles
Movement
Wanders 2 · chases 8 tiles from spawn
Attack style
Peacecord Judgment · Melee 200
Attackable by
Intruders only
Rewards
No XP or loot

Equipment

Drop table

No drops.

Wilds threats

Beyond the gate, fights are for keeps.

Study each threat's style, equipment, aggression, and drops before you cross its path. Know what a death costs.

Some threats attack any level in range; others keep a level bracket. Below Wild 9, a bracketed threat ignores players more than 3 + 2 × the Wild level below its own combat level, counting whichever of you stands shallower. From Wild 9 on, any level is fair game. Each card's Aggression line says which applies.

The Wilds · Level 8

Spark Trapper

Combat profile

Magic
11
Defence
3
Hitpoints
12
Aggression
5 tiles · level bracket
Movement
Wanders 2 · chases 12 tiles from spawn
Attack style
Sparkcast · Shardbind

Equipment

Drop table

The Wilds · Level 15

Slag Hound

Combat profile

Melee
18
Defence
7
Hitpoints
18
Aggression
5 tiles · any level
Movement
Wanders 2 · chases 12 tiles from spawn
Attack style
Punch

Equipment

No carried equipment.

Drop table

The Wilds · Level 40

Glasshorn Stag

Combat profile

Melee
44
Defence
25
Hitpoints
50
Aggression
5 tiles · any level
Movement
Wanders 2 · chases 12 tiles from spawn
Attack style
Punch

Equipment

No carried equipment.

Drop table

The Wilds · Level 153

Glassbound Wyrm

Combat profile

Magic
70
Defence
58
Hitpoints
420
Aggression
6 tiles · any level
Movement
Wanders 3 · chases 12 tiles from spawn
Attack style
Sparkcast · Glassfire Breath

Equipment

Drop table