A deliberate battle rhythm

Combat

Choose a weapon style, spend finite supplies with intent, and read every commitment in Fenwild's combat rhythm.

The combat triangle

Every style owns a different kind of fight.

Rush into the front line, hunt across open ground, or shape the clash with magic. Every fight asks you to choose your moment.

IMelee
Cinderbrand GreatbladeCinderbrand Greatblade
Get in. Stay close. Finish hard.

Blades engage.

Close distance, hold contact, and swap for the finishing hit.

IIArchery
Pyrecurve BowPyrecurve Bow
Own the open ground.

Bows pressure.

Apply sustained pressure across open ground.

IIIMagic
Witchglass StaffWitchglass Staff
Turn the whole fight.

Magic controls.

Bind movement, burn targets, strike areas, and aid allies.

Weapon decisions

Attack styles

Styles change accuracy, power, Defence, and which skills receive experience.

Melee

Punch

Weapons
Fists
Trains
Melee
Accuracy contribution
No direct bonus
Power contribution
No direct bonus
Defence contribution
No direct bonus
Melee

Jab

Weapons
Blade
Trains
Melee
Accuracy contribution
+5
Power contribution
+1
Defence contribution
No direct bonus
Melee

Cleave

Weapons
Blade
Trains
Melee
Accuracy contribution
+1
Power contribution
+5
Defence contribution
No direct bonus
Melee

Balanced

Weapons
Blade
Trains
Melee + Defence
Accuracy contribution
+2
Power contribution
+2
Defence contribution
+2
Melee

Guard

Weapons
Blade
Trains
Melee + Defence
Accuracy contribution
+3
Power contribution
No direct bonus
Defence contribution
+3
Melee

Overhead

Weapons
Greatblade
Trains
Melee
Accuracy contribution
+3
Power contribution
+32
Defence contribution
No direct bonus
Ranged

Quickshot

Weapons
Bow
Trains
Archery
Accuracy contribution
+4
Power contribution
+2
Defence contribution
No direct bonus
Ranged

Guarded Shot

Weapons
Bow
Trains
Archery + Defence
Accuracy contribution
+3
Power contribution
No direct bonus
Defence contribution
+3
Magic

Sparkcast

Weapons
Staff
Trains
Magic
Accuracy contribution
+4
Power contribution
+2
Defence contribution
No direct bonus
Magic

Wardcast

Weapons
Staff
Trains
Magic + Defence
Accuracy contribution
+3
Power contribution
No direct bonus
Defence contribution
+3

Style contributions are rating points added to your level and gear; Faith Vows then multiply the total. A style's Defence applies against melee, ranged, and magic while it is selected.

Arcane commitments

Spells

Magic damage grants 3 XP per damage, split across the skills your stance trains (Sparkcast: Magic; Wardcast: Magic + Defence), plus the spell's cast XP to Magic. Each cast consumes its listed reagent. Max hit depends on the spell, your Magic level, your gear, your stance, and any active damage Vow (Wrath or Judgment); the combat simulator resolves it for a real loadout. Bots earn the same XP as manual play.

Bind stops walking and running, but a Bound fighter can still attack, cast, use items, and pray. When it ends, the fighter gains 5 ticks · 3s of Bind Immunity. Shardbind snares and Blizzard freezes; both use this one rule.

Magic1Spell Shard
Damage

Spark Bolt

A reliable beginner bolt for training Magic and pressuring fleeing targets.

One enemy8 cast XP1× Spell Shard
Magic8Spell Shard
Control

Shardbind

Spell Shard energy closes into an amber binding sigil that Binds a target when it deals damage.

One enemy12 cast XP2× Spell ShardBind: 5 ticks · 3s · Bind Immunity: 5 ticks · 3s
Magic25Spell Shard
Pressure

Ember Nova

Must be learned

A contained ash burst that leaves a lingering burn when it deals damage.

One enemy16 cast XP4× Spell Shard3 burns × 1
Magic35Magic Crystal
Area control

Blizzard

Ice shards strike the target area and Bind the enemies they damage without stopping their attacks.

3×3 enemies18 cast XP1× Magic CrystalBind: 4 ticks · 2.4s · Bind Immunity: 5 ticks · 3sSpeed +2 ticks · 1.2s; minimum 8 ticks · 4.8sReach maximum 4 tiles
Magic20Magic Crystal
Support

Healing Winds

Spend an attack round to restore yourself or a nearby party member.

Self or party member12–19 healing12 cast XP1× Magic Crystal
Faith under pressure

Prayers

Prayers trade a draining Faith pool for clear, exact combat bonuses.

✦Faith 1 · Accuracy

Vow of Sight

Steady your aim, increasing accuracy ratings for every combat style.

Accuracy
+20%
Drains every 24 ticks · 14.4s
✦Faith 4 · Defence

Vow of Stone

Hold your ground, increasing defence ratings against every combat style.

Defence
+25%
Drains every 22 ticks · 13.2s
✦Faith 7 · Damage

Vow of Wrath

Empower your strikes, increasing damage from every combat style, including burns.

Damage
+10%
Drains every 20 ticks · 12s
✦Faith 15 · Accuracy

Vow of Clarity

Steady your aim, increasing accuracy ratings for every combat style.

Accuracy
+40%
Drains every 12 ticks · 7.2s
✦Faith 25 · Defence

Vow of Iron

Hold your ground, increasing defence ratings against every combat style.

Defence
+45%
Drains every 11 ticks · 6.6s
✦Faith 20 · Endurance

Vow of Endurance

Save energy for travel and escape by reducing run-energy drain.

Run drain reduction
+30%
Drains every 10 ticks · 6s
✦Faith 35 · Damage

Vow of Judgment

Empower your strikes, increasing damage from every combat style, including burns.

Damage
+15%
Drains every 10 ticks · 6s