Blades engage.
Close distance, hold contact, and swap for the finishing hit.
Choose a weapon style, spend finite supplies with intent, and read every commitment in Fenwild's combat rhythm.
Rush into the front line, hunt across open ground, or shape the clash with magic. Every fight asks you to choose your moment.
Close distance, hold contact, and swap for the finishing hit.
Apply sustained pressure across open ground.
Bind movement, burn targets, strike areas, and aid allies.
Styles change accuracy, power, Defence, and which skills receive experience.
Style contributions are rating points added to your level and gear; Faith Vows then multiply the total. A style's Defence applies against melee, ranged, and magic while it is selected.
Magic damage grants 3 XP per damage, split across the skills your stance trains (Sparkcast: Magic; Wardcast: Magic + Defence), plus the spell's cast XP to Magic. Each cast consumes its listed reagent. Max hit depends on the spell, your Magic level, your gear, your stance, and any active damage Vow (Wrath or Judgment); the combat simulator resolves it for a real loadout. Bots earn the same XP as manual play.
Bind stops walking and running, but a Bound fighter can still attack, cast, use items, and pray. When it ends, the fighter gains 5 ticks · 3s of Bind Immunity. Shardbind snares and Blizzard freezes; both use this one rule.
A reliable beginner bolt for training Magic and pressuring fleeing targets.
Spell Shard energy closes into an amber binding sigil that Binds a target when it deals damage.
A contained ash burst that leaves a lingering burn when it deals damage.
Ice shards strike the target area and Bind the enemies they damage without stopping their attacks.
Spend an attack round to restore yourself or a nearby party member.
Prayers trade a draining Faith pool for clear, exact combat bonuses.
Steady your aim, increasing accuracy ratings for every combat style.
Hold your ground, increasing defence ratings against every combat style.
Empower your strikes, increasing damage from every combat style, including burns.
Steady your aim, increasing accuracy ratings for every combat style.
Hold your ground, increasing defence ratings against every combat style.
Save energy for travel and escape by reducing run-energy drain.
Empower your strikes, increasing damage from every combat style, including burns.