Your progress
Your XP, levels, bank and records are never lost.
Death takes only what you carry. Bank what you can't lose.
Your XP, levels, bank and records are never lost.
You keep your 5 most valuable weapons, armour, jewellery or Glasshorn. Masterwork items and the Glasshorn come first, then rare drops, then the rest by value.
Supplies, potions, arrows, Crowns, loot and any gear past your best 5 drop where you die.
Attack a player who didn't attack you first and you are Outlawed for 3 minutes; each new attack restarts it. Die while Outlawed and everything you carry drops, Glasshorn included.
Fighting back against your attacker within those 3 minutes never makes you an Outlaw. Hitting anyone else does, even with a spell's splash. Being killed by a player never costs your best 5 on its own.
For the first minute, only your killer can loot your pile, or only you if no player killed you. Then anyone can for 59 minutes. After an hour, it is gone.
Dying in the Wilds cracks every Glasshorn you carry, kept or dropped. A cracked horn gives no boost until you repair it at the Artifice station (Artifice 55, 50 Magic Crystals). A horn takes 3 repairs; the next Wilds death after that shatters it.