combat skill

Archery

Drives bow accuracy and power for sustained open-ground pressure.

Starting level
1
Training
Deal damage with ranged attack styles.
Field role

Keep space. Keep firing.

Bows pressure. Longer bows + Practice → Spark → Vow → Crystal Arrows.

Your jobApply sustained pressure across open ground.
Your commitmentOne arrow per release.
Their answerBodies, terrain, and carried risk.
Every shot is carried risk

Pack the arrow for the trip.

Practice Arrows keep costs low; Spark, Vow and Crystal Arrows turn each release into a larger commitment.

Bow stances

Trade power for staying power.

Choose pure Archery pressure or become harder to hit while Defence grows beside Archery.

Ranged

Quickshot

Weapons
Bow
Trains
Archery
Accuracy contribution
+4
Power contribution
+2
Defence contribution
No direct bonus
Ranged

Guarded Shot

Weapons
Bow
Trains
Archery + Defence
Accuracy contribution
+3
Power contribution
No direct bonus
Defence contribution
+3

Style contributions are rating points added to your level and gear; Faith Vows then multiply the total. A style's Defence applies against melee, ranged, and magic while it is selected.

Loadout support

Archery gear

AshbowWeaponsAshbowA short bow made for fast swaps and cheap training.Archery +8Ridge LongbowWeaponsRidge LongbowA taut longbow taken from ridge hunters who control Wilds sightlines.Archery +15Pyrecurve BowWeaponsPyrecurve BowA deep-curved court bow built for the strongest measured draw in the Wilds.Archery +18Scrapglass ShortbowWeaponsScrapglass ShortbowA compact Goblin bow braced with dull hushglass. It hits harder than a Ridge Longbow at close range but gives up one tile of reach.Archery +16Ashbow +1WeaponsAshbow +1A quick ash bow refined for exact Masterwork shots.Archery +8Ridge Longbow +1WeaponsRidge Longbow +1A taut ridge bow perfected for exposed Wilds sightlines.Archery +15Pyrecurve Bow +1WeaponsPyrecurve Bow +1A deep-curved bow perfected for the strongest measured draw.Archery +18Scrapglass Shortbow +1WeaponsScrapglass Shortbow +1A compact Scrapglass Shortbow perfected for hard close-range shots.Archery +16Ranger HatArmourRanger HatA stitched green archer hat with a small arrow tucked through the band.Archery +2Magic defence +1Trail CharmArmourTrail CharmA simple cord charm from Ridge Archers, kept for steady aim on exposed paths.Archery +3Magic defence +3Pyre Talon NecklaceArmourPyre Talon NecklaceA rare hooked pendant from Pyre Marksmen, cut to sit still through a full draw.Archery +6Magic defence +6Thornstring BraceletArmourThornstring BraceletA rare thorn-bound wrist loop from the Briar Camp, braced against spell pressure.Archery +3Magic defence +3Glassflight BraceletArmourGlassflight BraceletA boss-tier hushglass wristguard set with arrow-like spurs from the Glassbound Wyrm, balanced to steady a full draw.Archery +6Magic defence +6Dunewatch CharmArmourDunewatch CharmA sun-marked lookout charm from a Copperbound Scout, balanced for aim while an enemy closes.Archery +3Melee defence +3Bonehide TalismanArmourBonehide TalismanA hide-bound Troll talisman that steadies a full draw and braces its wearer against close blows.Archery +6Melee defence +6Trail Charm +1ArmourTrail Charm +1A Ridge Archer's cord charm with a Magic Crystal set beneath the cord for steadier aim.Archery +6Magic defence +3Dunewatch Charm +1ArmourDunewatch Charm +1A sun-marked lookout charm with a Magic Crystal set at its center for surer aim.Archery +6Melee defence +3Pyre Talon Necklace +1ArmourPyre Talon Necklace +1A hooked Pyre Marksman pendant with a Magic Crystal set in the talon's grip.Archery +9Magic defence +6Bonehide Talisman +1ArmourBonehide Talisman +1A hide-bound Troll talisman with a Magic Crystal set among its bones.Archery +9Melee defence +6Thornstring Bracelet +1ArmourThornstring Bracelet +1A thorn-bound wrist loop with a Magic Crystal set among its thorns.Archery +6Magic defence +3Glassflight Bracelet +1ArmourGlassflight Bracelet +1The Wyrm's glassflight wristguard with a Magic Crystal set between its spurs.Archery +9Magic defence +6