combat skill
Archery
Drives bow accuracy and power for sustained open-ground pressure.
- Starting level
- 1
- Training
- Deal damage with ranged attack styles.
Field role
Keep space. Keep firing.
Bows pressure. Longer bows + Practice → Spark → Vow → Crystal Arrows.
Every shot is carried risk
Pack the arrow for the trip.
Practice Arrows keep costs low; Spark, Vow and Crystal Arrows turn each release into a larger commitment.
AmmunitionPractice ArrowsCheap arrows for low-risk ranged training.AmmunitionSpark ArrowsSpell Shard Fragments fuse into blue diamond-shaped crystal tips for a stronger, steadier impact.Damage +10% over PracticeAmmunitionVow ArrowsPrayer Shard Fragments fuse into violet diamond-shaped crystal tips for a harder impact.Damage +21% over PracticeAmmunitionCrystal ArrowsMagic Crystal Fragments fuse into blue-violet faceted tips for the strongest crafted ammunition.Damage +33% over Practice
Bow stances
Trade power for staying power.
Choose pure Archery pressure or become harder to hit while Defence grows beside Archery.
Quickshot
- Weapons
- Bow
- Trains
- Archery
- Accuracy contribution
- +4
- Power contribution
- +2
- Defence contribution
- No direct bonus
Guarded Shot
- Weapons
- Bow
- Trains
- Archery + Defence
- Accuracy contribution
- +3
- Power contribution
- No direct bonus
- Defence contribution
- +3
Style contributions are rating points added to your level and gear; Faith Vows then multiply the total. A style's Defence applies against melee, ranged, and magic while it is selected.
Loadout support
Archery gear
WeaponsAshbowA short bow made for fast swaps and cheap training.Archery +8WeaponsRidge LongbowA taut longbow taken from ridge hunters who control Wilds sightlines.Archery +15WeaponsPyrecurve BowA deep-curved court bow built for the strongest measured draw in the Wilds.Archery +18WeaponsScrapglass ShortbowA compact Goblin bow braced with dull hushglass. It hits harder than a Ridge Longbow at close range but gives up one tile of reach.Archery +16WeaponsAshbow +1A quick ash bow refined for exact Masterwork shots.Archery +8WeaponsRidge Longbow +1A taut ridge bow perfected for exposed Wilds sightlines.Archery +15WeaponsPyrecurve Bow +1A deep-curved bow perfected for the strongest measured draw.Archery +18WeaponsScrapglass Shortbow +1A compact Scrapglass Shortbow perfected for hard close-range shots.Archery +16ArmourRanger HatA stitched green archer hat with a small arrow tucked through the band.Archery +2Magic defence +1ArmourTrail CharmA simple cord charm from Ridge Archers, kept for steady aim on exposed paths.Archery +3Magic defence +3ArmourPyre Talon NecklaceA rare hooked pendant from Pyre Marksmen, cut to sit still through a full draw.Archery +6Magic defence +6ArmourThornstring BraceletA rare thorn-bound wrist loop from the Briar Camp, braced against spell pressure.Archery +3Magic defence +3ArmourGlassflight BraceletA boss-tier hushglass wristguard set with arrow-like spurs from the Glassbound Wyrm, balanced to steady a full draw.Archery +6Magic defence +6ArmourDunewatch CharmA sun-marked lookout charm from a Copperbound Scout, balanced for aim while an enemy closes.Archery +3Melee defence +3ArmourBonehide TalismanA hide-bound Troll talisman that steadies a full draw and braces its wearer against close blows.Archery +6Melee defence +6ArmourTrail Charm +1A Ridge Archer's cord charm with a Magic Crystal set beneath the cord for steadier aim.Archery +6Magic defence +3ArmourDunewatch Charm +1A sun-marked lookout charm with a Magic Crystal set at its center for surer aim.Archery +6Melee defence +3ArmourPyre Talon Necklace +1A hooked Pyre Marksman pendant with a Magic Crystal set in the talon's grip.Archery +9Magic defence +6ArmourBonehide Talisman +1A hide-bound Troll talisman with a Magic Crystal set among its bones.Archery +9Melee defence +6ArmourThornstring Bracelet +1A thorn-bound wrist loop with a Magic Crystal set among its thorns.Archery +6Magic defence +3ArmourGlassflight Bracelet +1The Wyrm's glassflight wristguard with a Magic Crystal set between its spurs.Archery +9Magic defence +6
