Magic
Drives spell power and magic defence for control, area damage, and support.
- Starting level
- 1
- Training
- Deal damage or aid allies with combat spells.
Choose the spell that changes the fight.
Magic controls. Stronger staves + control, area, and support spells unlocked by Magic level; Ember Nova is learned from a scroll.
Bring the answer the fight needs.
Damage, control, area pressure, or support: each cast spends the reagent shown on its card. Magic damage grants 3 XP per damage, split across the skills your stance trains (Sparkcast: Magic; Wardcast: Magic + Defence), plus the spell's cast XP to Magic. Max hit depends on the spell, your Magic level, your gear, your stance, and any active damage Vow (Wrath or Judgment); the combat simulator resolves it.
Bind stops walking and running, but a Bound fighter can still attack, cast, use items, and pray. When it ends, the fighter gains 5 ticks · 3s of Bind Immunity. Shardbind snares and Blizzard freezes; both use this one rule.
Spark Bolt
A reliable beginner bolt for training Magic and pressuring fleeing targets.
Shardbind
Spell Shard energy closes into an amber binding sigil that Binds a target when it deals damage.
Ember Nova
Must be learnedA contained ash burst that leaves a lingering burn when it deals damage.
Blizzard
Ice shards strike the target area and Bind the enemies they damage without stopping their attacks.
Healing Winds
Spend an attack round to restore yourself or a nearby party member.
Trade power for protection.
Wardcast makes you harder to hit while it trains Defence beside Magic; Sparkcast keeps the stronger offensive cast.
Sparkcast
- Weapons
- Staff
- Trains
- Magic
- Accuracy contribution
- +4
- Power contribution
- +2
- Defence contribution
- No direct bonus
Wardcast
- Weapons
- Staff
- Trains
- Magic + Defence
- Accuracy contribution
- +3
- Power contribution
- No direct bonus
- Defence contribution
- +3
Style contributions are rating points added to your level and gear; Faith Vows then multiply the total. A style's Defence applies against melee, ranged, and magic while it is selected.
