combat skill

Melee

Drives blade accuracy and power for supply-free close combat.

Starting level
1
Training
Deal damage with melee attack styles.
Field role

Close the gap. Own the contact.

Blades engage. Settler's Saber → Iron Saber → Cinderwake Saber or Gravejaw Greatsword → Cinderbrand finisher.

Your jobClose distance, hold contact, and swap for the finishing hit.
Your commitmentPosition; no attack supply.
Their answerDistance, Binds, and disengage.
Blade stances

Pick how the fight pays you.

Your stance changes accuracy, power, active Defence, and whether Defence grows beside Melee.

Melee

Punch

Weapons
Fists
Trains
Melee
Accuracy contribution
No direct bonus
Power contribution
No direct bonus
Defence contribution
No direct bonus
Melee

Jab

Weapons
Blade
Trains
Melee
Accuracy contribution
+5
Power contribution
+1
Defence contribution
No direct bonus
Melee

Cleave

Weapons
Blade
Trains
Melee
Accuracy contribution
+1
Power contribution
+5
Defence contribution
No direct bonus
Melee

Balanced

Weapons
Blade
Trains
Melee + Defence
Accuracy contribution
+2
Power contribution
+2
Defence contribution
+2
Melee

Guard

Weapons
Blade
Trains
Melee + Defence
Accuracy contribution
+3
Power contribution
No direct bonus
Defence contribution
+3
Melee

Overhead

Weapons
Greatblade
Trains
Melee
Accuracy contribution
+3
Power contribution
+32
Defence contribution
No direct bonus

Style contributions are rating points added to your level and gear; Faith Vows then multiply the total. A style's Defence applies against melee, ranged, and magic while it is selected.

Loadout support

Melee gear

Settler's SaberWeaponsSettler's SaberA plain borderland blade with enough bite for starter duels.Melee +7Iron SaberWeaponsIron SaberA heavier saber often carried by low-risk roamers.Melee +16Cinderwake SaberWeaponsCinderwake SaberA court-forged one-handed saber that holds fast four-beat pressure before the Cinderbrand finishing handoff.Melee +20Cinderbrand GreatbladeWeaponsCinderbrand GreatbladeA two-handed court greatblade for one crushing overhead commitment after a fast weapon handoff.Melee +18Gravejaw GreatswordWeaponsGravejaw GreatswordA broad two-handed Troll sword built for relentless close pressure. Its strength costs the protection of a shield.Melee +24Settler's Saber +1WeaponsSettler's Saber +1A borderland blade brought to a flawless Masterwork edge.Melee +7Iron Saber +1WeaponsIron Saber +1A weighty iron saber perfected for close Wilds pressure.Melee +16Cinderwake Saber +1WeaponsCinderwake Saber +1A court-forged saber perfected for relentless pressure.Melee +20Cinderbrand Greatblade +1WeaponsCinderbrand Greatblade +1A greatblade perfected for one crushing commitment.Melee +18Gravejaw Greatsword +1WeaponsGravejaw Greatsword +1A broad Gravejaw Greatsword perfected for sustained two-handed contact.Melee +24Iron HelmArmourIron HelmA plain iron helmet for blade fighters who expect to trade hits.Melee +1Ranged defence +2Saber KnotArmourSaber KnotA plain leather neck-knot worn by Wilds Duelists to keep a blade hand steady.Melee +3Ranged defence +3Cinder TorqueArmourCinder TorqueA rare blackened iron torque from the Cinder Knight, balanced for close pressure.Melee +6Ranged defence +6Reaver BraceletArmourReaver BraceletA rare blackened bracelet from Ash Reavers, weighted for blade work and to turn bow pressure.Melee +3Ranged defence +3Glassfang BraceletArmourGlassfang BraceletA boss-tier hushglass band set with a fang shed by the Glassbound Wyrm, weighted for close combat.Melee +6Ranged defence +6Copperbound BadgeArmourCopperbound BadgeA hammered Free Houses badge stripped of its oath ribbon by the Copperbound exiles. Its weight steadies a blade while its old oath turns spell pressure.Melee +3Magic defence +3Gravejaw GorgetArmourGravejaw GorgetA heavy bone gorget from the Gravejaw Troll, scored to steady brutal blade work against hostile spellcraft.Melee +6Magic defence +6Saber Knot +1ArmourSaber Knot +1A plain leather neck-knot with a Magic Crystal set at its knot for a steadier blade hand.Melee +6Ranged defence +3Copperbound Badge +1ArmourCopperbound Badge +1A hammered Copperbound badge with a Magic Crystal set where its oath ribbon hung.Melee +6Magic defence +3Cinder Torque +1ArmourCinder Torque +1The Cinder Knight's blackened torque with a Magic Crystal set at its clasp.Melee +9Ranged defence +6Gravejaw Gorget +1ArmourGravejaw Gorget +1The Gravejaw Troll's bone gorget with a Magic Crystal set into its scored front.Melee +9Magic defence +6Reaver Bracelet +1ArmourReaver Bracelet +1An Ash Reaver's blackened bracelet with a Magic Crystal set into the band.Melee +6Ranged defence +3Glassfang Bracelet +1ArmourGlassfang Bracelet +1The Wyrm's glassfang band with a Magic Crystal set beside the fang.Melee +9Ranged defence +6