combat skill
Hitpoints
Your life total. Grows with the damage you land on real opponents.
- Starting level
- 10
- Training
- Gain experience by dealing combat damage.
Built by landed hits
Damaging hits build your life total.
Hitpoints progression lives inside combat rather than behind a separate action. Misses, Training Dummies, and rewardless town defenders grant none.
- 01Deal combat damage
Fight with blade, bow, or spell.
- 02Earn Hitpoints XP
Your life skill advances alongside the style you chose.
- 03Return harder to drop
A deeper life total gives you more room when a trip turns dangerous.
Stay in the fight
Carry recovery for the risk.
Healing supplies turn inventory space into a second chance. Larger potions restore more Hitpoints when the Wilds push back.
ConsumablesHealing PotionA finite amber-green restorative. Drinking it commits the attack timer but can keep a fight alive.ConsumablesGreater Healing PotionA Spell Shard Dust-fortified ruby restorative. It restores 12 HP through the standard three-tick drinking commitment.ConsumablesSuperior Healing PotionA Prayer Shard Dust-fortified crimson-violet restorative. It restores 18 HP through the standard three-tick drinking commitment.ConsumablesSupreme Healing PotionA Magic Crystal Dust-fortified violet-blue restorative. It restores 25 HP through the standard three-tick drinking commitment.
