Items & loot · 116 known objects

Pack for the risk.

Choose the weapon, supplies, and valuables worth risking on the next trip—and know exactly what you are fighting to bring home.

Cinderbrand GreatbladeGreater Healing PotionMagic Crystal
Cinderbrand GreatbladeFight your wayWeapons

Find the blade, bow, or staff that suits your next fight.

Greater Healing PotionStay standingSupplies

Pack healing for the moment the clean escape disappears.

Magic CrystalBuild the upgradeArtifice materials

Carry fragments home and turn the haul into something stronger.

The complete pack

Find something specific.

26 entries

Clear filters
Settler's SaberWeaponsSettler's SaberA plain borderland blade with enough bite for starter duels.Melee +7Iron SaberWeaponsIron SaberA heavier saber often carried by low-risk roamers.Melee +16AshbowWeaponsAshbowA short bow made for fast swaps and cheap training.Archery +8Ridge LongbowWeaponsRidge LongbowA taut longbow taken from ridge hunters who control Wilds sightlines.Archery +15Kindle StaffWeaponsKindle StaffA warm staff that channels simple combat sparks.Magic +7Magic defence +2Trapper's StaffWeaponsTrapper's StaffA hooked Wilds staff used by spell-trappers to hold targets in open ground.Magic +15Magic defence +2Cinderwake SaberWeaponsCinderwake SaberA court-forged one-handed saber that holds fast four-beat pressure before the Cinderbrand finishing handoff.Melee +20Cinderbrand GreatbladeWeaponsCinderbrand GreatbladeA two-handed court greatblade for one crushing overhead commitment after a fast weapon handoff.Melee +18Pyrecurve BowWeaponsPyrecurve BowA deep-curved court bow built for the strongest measured draw in the Wilds.Archery +18Witchglass StaffWeaponsWitchglass StaffAn ash-dark staff set with restrained witchglass, a strong Wilds focus with no defensive penalty.Magic +17Magic defence +2Scrapglass ShortbowWeaponsScrapglass ShortbowA compact Goblin bow braced with dull hushglass. It hits harder than a Ridge Longbow at close range but gives up one tile of reach.Archery +16Gravejaw GreatswordWeaponsGravejaw GreatswordA broad two-handed Troll sword built for relentless close pressure. Its strength costs the protection of a shield.Melee +24Skullroot StaffWeaponsSkullroot StaffThe strongest offensive staff, but only across three tiles. Its exposed root frame leaves the wielder especially vulnerable to Melee and Archery.Magic +18Melee defence -6Ranged defence -6Settler's Saber +1WeaponsSettler's Saber +1A borderland blade brought to a flawless Masterwork edge.Melee +7Iron Saber +1WeaponsIron Saber +1A weighty iron saber perfected for close Wilds pressure.Melee +16Ashbow +1WeaponsAshbow +1A quick ash bow refined for exact Masterwork shots.Archery +8Ridge Longbow +1WeaponsRidge Longbow +1A taut ridge bow perfected for exposed Wilds sightlines.Archery +15Kindle Staff +1WeaponsKindle Staff +1A warm spell focus refined to a precise Masterwork point.Magic +7Magic defence +2Trapper's Staff +1WeaponsTrapper's Staff +1A hooked Wilds staff perfected for binding pressure.Magic +15Magic defence +2Cinderwake Saber +1WeaponsCinderwake Saber +1A court-forged saber perfected for relentless pressure.Melee +20Cinderbrand Greatblade +1WeaponsCinderbrand Greatblade +1A greatblade perfected for one crushing commitment.Melee +18Pyrecurve Bow +1WeaponsPyrecurve Bow +1A deep-curved bow perfected for the strongest measured draw.Archery +18Witchglass Staff +1WeaponsWitchglass Staff +1An ash-dark focus perfected around restrained witchglass.Magic +17Magic defence +2Scrapglass Shortbow +1WeaponsScrapglass Shortbow +1A compact Scrapglass Shortbow perfected for hard close-range shots.Archery +16Gravejaw Greatsword +1WeaponsGravejaw Greatsword +1A broad Gravejaw Greatsword perfected for sustained two-handed contact.Melee +24Skullroot Staff +1WeaponsSkullroot Staff +1A Skullroot Staff perfected for raw spell offence without repairing its short reach or exposed frame.Magic +18Melee defence -6Ranged defence -6